The Liqvid Blog

7 Ways How Learning Apps Add Value to Training and Education

By 2022, the global eLearning industry is projected to surpass $243 billion, per Statista, while a study by Research & Market predicts the market size to be $336.98 billion by 2026. The eLearning industry was growing at a healthy rate even before the pandemic, but since last year, the growth

How Gamification Improves Learning Effectiveness?

Gamification has become a driving force in eLearning, and companies are seeing exponential benefits from its implementation. A study by FinancesOnline reveals that 97% of employees over 45 believe that gamification would help improve work, while 85% are willing to spend more time on training programs with gamified dynamics. The

Talking Head Videos: A Human Touch to Online Learning

There is a sharp increase in the demand for eLearning video content post-2020. As much as 58% of respondents reported using digital video to learn new skills in a pandemic world, as per research by Google/Talk Shoppe. And it’s not just schools that see an increased demand for eLearning videos

How is AI Upping the Game in Language Learning?

$25.73 billion – that will be the size of the online language learning market by 2027, per Verified Market Research report. From $12.49 billion, this is equivalent to a CAGR of 10.2% from 2020 to 2027, which is huge! In Europe and the UK, respectively, 92% and 70% of students

4 Technologies That Are Transforming eLearning

GSK Vaccines launched a custom project as part of their global onboarding event to introduce new hires to the business structure via a simulation game – a mix of live role-play and digital eLearning elements, including news-style videos and an online player dashboard. New hires at Toyota Motor Europe get

The Impact of Covid-19 on Training: Three Focus Areas for NGOs and Non-profits

The impact of the COVID-19 crisis has been far-reaching, with approximately 81 million jobs being wiped out in 2020 in Asia-Pacific alone. Underemployment surged to unprecedented levels as more people were asked to work fewer or no hours at all. With the emerging digital world of work, upskilling became a